Illustrations

I began my professional career before computer games and computers themselves. When I played Myst for the first time, I knew I would be replacing my airbrush for a computer and my paints for a 3D app.

Years later, 3D has been a major part of my workflow and is 2nd nature to me. I love to work with a mix of 3d renders/2d painting/photo-bashing. This image happen to be all 3d. Sculpt, as well as displacement and normal maps, we created in Zbrush. Color and other utility maps in Substance Painter. Final shading, hair solution, lighting and raw renders in Maya with Arnold. Post color correction in LightRoom.

Below is part of the workflow I used to create Tyrion .

A sampling of some of my illustrations over the years. Most of these were for print. Some of my notable clients included Disney, Microsoft, Scholastic, DK, MacMillan, Weldon/Owen, Simon/ Schuster, and Penguin.